Introduction to Esports

Esports has existed for a long time, but at this point, when they are living their best moment in terms of notoriety, investment, and followers, thanks also to the expansion of the internet and new technologies and platforms. What in the beginning were minority or local tournaments, in recent times has become a phenomenon in which not only professional players are involved, but also the millions of fans of video games and competition that follow from their homes or fill stadiums around the world, from Seoul to Berlin, passing through New York or Madrid.

Esports Are a Phenomenon

Currently, more than 300 million people regularly follow esports, with some events that bring together more people in front of the screens than traditional sport. For example, the League of Legends World Cup final reached 75 million spectators in 2017, more than the last NBA final in the United States.

Is an Esport Born or Made?

The debate about whether they are sport always generates controversy, but the experts are clear, they are. Governments such as the United States or Germany recognize professional video game players as athletes, and the Korean Olympic Committee has granted the Olympic sports range to esports.

The conception that physical effort is necessary for something to be considered sport is a common misunderstanding. We have a clear example of chess and poker, which are recognized as sports. Or also in Olympic shooting or billiards, where the mental factor is what makes the difference.

How Are Esports Clubs and Organizations Financed and Maintained?

More and more studies are emerging that show that esports athletes are subjected to wear similar to that of traditional athletes. One conducted by the German Sports University in Cologne revealed that, in intense professional games, esports players generate similar stress levels to motor racing professionals. The study concluded that “esports are as demanding as many other types of sport, if not more. ”

To Be the Best, You Have to Train Hard

Esports professionals follow tough training routines. They have behind them a complex infrastructure formed by coaches, analysts, and even sports psychologists. Not only must they prepare themselves mentally, but keeping the body in shape is also crucial to achieving optimal performance in games, so many maintain healthy eating regimes and go to the gym.

“Being in a good physical condition is very important and crucial. If I want to be good, I need to play sports and eat well” – Alfonso ‘Mithy’ Aguirre, a professional player of League of Legends.

Despite all this, there are still stereotypes that link the video game player with antisocial behaviors. However, this could not be further from the truth. A study by Newzoo determined that fans of these types of competitions are more trained, have better jobs, and get married more than the average population.

The fame that great electronic athletes reach is compared to some of the greatest traditional athletes. They are mass idols throughout the world.

The Spanish Enrique Cedeño, better known as xPeke, is world champion and author of the most famous play of League of Legends. His play was so brilliant that many compare it to the Goal of the Century that Maradona scored for the English in the 86th World Cup. XPeke is highly respected worldwide, with fans across the planet, a reference for overcoming and dedication.

What Video Games Are Considered Esports?

Not all video games have a range of electronic sport. In fact, among the tens of thousands of games available, only a dozen are considered esports, and all of them must meet a number of specific conditions that, in essence, are the following:

  • The game allows for direct confrontation between two or more participants.
  • Players compete on equal terms, the victory being exclusively determined by their ability.
  • There are official leagues and competitions regulated with rules and formed by teams and professional players.
  • It enjoys popularity and being competitive. That is, it has thousands of people playing and media broadcasting competitions.
    You must promote the desire to overcome.
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